Why MPO is WAY BETTER than PW and MGSV together!!!
and fan service-wise I think MPO did a way better job than PW or MGSV in
closing in the gap between MGS3 and MG. MPO actually addresses parties that
matter in the overall story (FOX, CIA, Pentagon, Patriots, Fox-Hound, mentions
outer heaven), where PW and MGSV diverge from the “main story” with
uninteresting parties(MSF, XOF, Diamond Dogs, Cypher).
MPO addresses the creation of fox-hound
(long date important faction within the MGS lore) and the beggining of the
friendship between campbell (iconic charismatic character) and big boss, even
how they met! PW brings Miller out of nowhere! He simply is there and he is
your friend and second in command. The game just throw that on you and you have
to accept that and play along. You didn’t saw or took part in how Big Boss met
Miller. PW and MGSV both addresses the creation of MSF and Diamond Dogs. MSF
can be considered the bare bones of outer heaven but why DD after that? Makes
no sense! I mean only if you are not the real big boss and he is actually
creating outer heaven while you play this stupid game that has nothing to do
with anything but being a filler.
The presence of Gray Fox (Null)(even if
it seems a bit forced to begging with) and a rogue Fox unit (a gallery of
villains worthy of the metal gear franchise). Characters like Python that had
backstory with Snake that we didn’t know of.. but we buy into it because it´s
well done. PW brings generic futuristic mechas as villains. No charisma there
and most of them look to modern for 1970s considering the fact that in 2005 MG
Rex was the top of the line. MGSV has a bunch of super-soldiers that looks like
the frogs from MGS4 even in the way they are freakish and the way they jump
around. The only good villains here are the ones that come from other games in
the franchise but even so here they are poorly developed. Like the
anti-climatic Volgin reveal and than not even a final boss fight! Skull Face
and XOF looks like what they are.. a antagonist force created solely for this
game. None of the backstory of XOF or Skull Face knowing Snake, none of this
makes sense. I don’t buy it. It looks too much crafted for this occasion. It’s
not something that we can believe it was there before. It just feels convoluted
for it’s own sake.
In MPO Snake speaks! A lot! he is a
leader! he has charisma! something that David put into it very well. As a voice
actor and scriptwriter he did know and cared about the story. I doubt Keiffer
could ever fill those shoes, all due respect. In PW snake is a mess following a
ghost of the boss. In MGSV he is actually the ghost himself. The character has
no charisma, no presence but it actually makes sense since he is not the true
Big Boss... what feels as yet another of the famous Kojima´s bitch-slaps into
About the mother base concept, it was
MPO who introduced it. PW and MGSV may have done some improvements on it but
they missed the most fun and unique feature from MPO´s unit system. The fact
that you could recruit the enemy bosses! if you take them out non-lethally you
could recruit them and latter play as them! Something you can not do since PW
and MGSV don´t have bosses. In MPO you could play as Python or Null as you
played through the story mode! In MGSV you can’t play as Quiet or Ocelot even
though they are amongst your ranks. Even though Ocelot will be playable on the
online mode. Anyways...
I really believe that Kojima got pissed
that he didn’t direct MPO and the people who did, actually did a hell of a job!
Then he tried to hard on PW. The boss´s AI? That didn’t land well.