In anticipation to E3 I decided to
state my discontempt. Don’t get me wrong I do love videogames but I kinda lost
hope to see it truthly evolving. Every time a new generation of gaming hardware
comes out we keep thinking “where it will further grow? How will games evolve
this time? what things will become bigger? better? what will be the new things
to come?” And with every step I can’t help to feel a bit disappointed. Again we
are at the very door to a new beginning. Next gen is camming again.
But I won’t talk about my expectations, because I simply don’t have
much. I came to learn with past generations that the main difference in games
from generation to generation is graphics. And I so don’t give a crap about
graphics. And this time I’m not even seeing a big graphic leap. Instead of that
what I would like to do is to point out what could have been some real
improvement in my opinion. What should have been the steps taken in the game
development entertainment.
First let’s start with the things that are holding back gameplay
development.
1. No more QTE! (Quick Time Event)
QTEs are the dumbest thing ever! So they make a game, and there are some
segments wich they couldn’t manage to develop a decent gameplay. Normally that
would result in a cutscene. But instead of letting people enjoy the cutscene
someone came up with the brilliant idea to obligate players to stay alert for
RANDOM prompts to press a button! That is not gameplay! So you are not playing
AND not enjoying a cutscene! So WTF are you doing? a Freaking QTE! That’s what
it is. A limbo place full of shit.
If every time a monster jumps on you, you have to press RANDOM buttons
to escape that’s just silly! But if every time a monster jumps on you you have
to press the dodge button and the hit button, that’s a concept, that’s a
gameplay, even if in those moments the camera shifts to a more cinematic view.
And then you don’t have to prompt buttons on screen all the time, because I
learned what needs to be done and it makes SENSE.
So yes games like God of War would be much more enjoyable without QTE.
If every time you had to kill a certain monster you had to press just the same
sequence and that it made sense. Like pressing the grab button to grab the
enemy and twisting the analog to break a neck. Not having to wait the game says
which button to press to grab the enemy (wich is stupid because you have a grab
button but for this finisher move that’s not the button you use to grab you
have to wait a RANDOM prompt!)and which way you have to twist it. Not to
mention the QTEs on cutscenes. Just silly... they will never even begin to try
to make an awesome gameplay sequence that looks like those cutscene moments,
and they trick the weak minded into thinking they are playing it with a QTE? Just
sad... that’s not gameplay! Just let me watch the AWESOME cutscene without
having to worry about random SHIT! Or make the HOLE game AWESOMELY PLAYABLE!
2. Enough with the
graphics enhancements!
Ok I get it, some games are beautiful to the eyes. But what good is all
this polishment, all those poligon, all these textures, if the character
doesn’t move fluidly? Or what good is a beautiful scene, if you can’t interact
properly with the things in place? Or what good is a beautiful city, if it
doesn’t feel alive? I can’t help to think what if they were to make a PS2 game
for the PS3. How bigger and better a game with PS2 graphics could be in the PS3
if all the horsepower were to focus on other areas, like gameplay and animation?
how much more fluid the game would look like? how much more complex and deep a
gameplay could be?
would we perhaps have a open world spider-man game where we could have
100+ spidey’s iconic combat moves for we to choose, upgrade and combine our
combos the way we wanted? would these game perhaps have ALL the spidey’s
outfits and skins possibles? Would it be able to run a bigger, deeper and more
alive city? where perhaps you could be swinging by and Green Goblin just came
out of nowhere and bust you into some building. And there is actually a
building interior an office perhaps with people working, and they would run
away scared while you begin to fight the goblin inside the building!? A complex
enough city where the goblin’s bombs would brake walls and cause debris to fall
on the crowd bellow and you would have to try and zip those debris or save
those peoples somehow?
That’s what I was expecting for this gen after playing Spider-man 2 on
the PS2. But instead we got a bunch of non open world games and a movie tie-in
that had a ridiculously tiny NY! (I’m leaving Web of Shadows out of this pack
because I think it’s actually a pretty good game, the best of the bunch). I see
no sign of any open world game reaching that far.
3. Open world games are fun, but now give me an all-open game
Many games have options and consequences for the options you make but it
never was deep enough. Nowadays we are a bunch of grown ups and we need that
deepness. Don’t try to give me a movie, try to give me a life! Don’t tell me
what to do, just let me do anything I want! How many times you were playing GTA
and found a character that you just thought “damn this guy is gonna fuck me up!
I know he will double cross me!” But you can’t do shit about it. What if you
could? what if a game gave you the REAL power to decide. To choose whether or
not to trust the guy. Or even better a game that could give you the option to
listen to the guy... but if you don’t like his tone or something, you could hit
him during a dialog! And even kill him! like shoot someone before he kidnaps
your daughter. Or also try to calm down a violent character that you think it’s
too dangerous to deal with at that time.
See? This are the things I want in games. This is the kind of
interaction and deepness that I expect from gaming. This is the evolution to me
was the obvious way. Not just dumb better graphics or a cliché movie script. I
want freedom!
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